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ONE HAS 2 DIE

The "one has 2 die" project consists of a digital game to be developed in partnership between Fbaul and IST, by the following group: 

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Developers (IST):

Francisco Barros

Ivo Gamito

José Guilherme Gomes

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Game Design (Fbaul):

Tiago Mindrico 

The communication between the group is being made by "Discord" 

Domain Exploration

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  1. Plataformers/Run n Gun (Shoot ‘em up)

  2. History

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Experience / Design Goals

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  1. Player on the edge

  2. Challenging

  3. Cooperation

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Player Persona

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  1. Two friends that can be casual or hardcore gamers

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Focus Group – Core Gameplay

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Controls: keyboard + command

2 players that throughout the game fight against bosses of different times.

Each has always available 2 guns, a ranged other melee.

Each player receives new weapons depending on the season, different in terms of visual and functionality. Chance to use off-season weapon.

Between bosses there is the possibility of changing weapons and seeing the skill tree

Skill tree: HP, damage, bosses, stats etc.

Boss fight: boss + 2 characters. Boss can send minions. Boss can change environment. Boss can have phases. Boss has several attacks.

 

Game Design /  Aesthetic

 

Exploratory graphical style, trying to follow the dynamics that has been growing inside the indie games, having as example "Cuphead" (2017) that bases its illustration in animation of the Thirties. The goal will be to explore a more graphic and minimalist way pointing as a base of influence "Patapon" (2007) and "Guacamelee!" (2013)

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First sketches of the character:

March 30th 2018

In the continuing game development, the concept, the main character and the graphic image, have been my work focus as the team continues to program and doing a great job.

The character animation has been so far the most laborious issue, and is already being implemented in the demo (still have to adjust some details and make the jump).

Odin is a spirit that will take part in an adventure through history, facing bosses and unraveling what made it become that way. The loved ones wait for him at the end of the challenges, but "one has 2 die".

April 15th 2018

During these weeks, it has been a phase of better development of the concept, of the narrative and complements. The way we animated the character has changed dramatically, to "bones."

(we can see in the images below some part of the process of the animation) 

Odin Aiming (360º)

Odin Walking

In terms of graphic development, the focus was on the understanding the first boss and the development of the main character according to the historical epochs where he is. Taking special note of what will be the attacks and the weapons 

Boss Sketch

Odin in history

April 30th 2018

It's been work overload week, but we've been trying to do our best to keep the game developing. The mechanics of bosses are being worked on by each programmer differently, some have minions and others have different ways of playing. 

Here is the basis of two bosses (the other is being finalized but I still can not show it because I want to understand how it will work).

The skill tree was something we were also developing.

And finally, I leave here a sneak peek of what the game will look like. With some mechanics, colors and dimensions still to be reviewed and debated.

We are on the final stretch! Eager to see the end result!

May 15th 2018

We continued to develop the project and the last boss was developed as a caricature of the North Korean leader.

Some screens have been graphically tuned and the skill tree has been improved graphically.
I leave here some images that would be seen in the game, including the last level in cooperation. 

Finally, the day of the exhibition was approaching and I created a poster to communicate our project at the exhibition. I continued in a graphically minimalist universe, using only color to identify the characters, since the characters can be anyone who wants to wear his skin. I used in the background small particles that go with the game screens, transposing the poster to the digital universe.

Finally, I leave here a group photo, since this was the only day we saw each other, because the project was exclusively done online.

The project and the exhibition were very interesting. There was room to meet other people and other projects. I would only have to point out a better organization at the time we chose the projects, because I think the pitch should be done live. For the rest I have to thank all the people involved who made this happen!

Thank you so much!

May 30th 2018

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© 2018 Created by Guilherme Filipe and Rita Ribeiro

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