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TEMPORAL RISING

Temporal Rising is a project of partnership of the course MDJ (Metodologia de Desenvolvimento de jogos) of Instituto Superior Técnico of Lisbon, with the degree of Arte Multimédia of the Faculdade Belas Artes of Lisbon.

 

Team

 

The group consists in four members, João Santos (IST), Marcos Pires (IST), Rafael Miranda (FBAUL) and Ricardo Farracho (IST).

 

Presentation of members:

 

João Santos - “ Hi, I’m João Santos, studying Computer Engineering. The thing I most enjoy doing in life is driving, I usually ride a bike, run and listen to music in my spare time, part of the day. At night, I like to go out to bars, watch movies at home and play Catan with friends.”

 

Marcos Pires - “Hi, I’m Marcos Pires. Student in Instituto Superior Técnico. I want to pursue a career in programming. Ideally in game-dev. I liked to write shaders.”

 

Rafael Miranda - “Hello. I’m Rafael Miranda. I’m study Art Multimedia in FBAUL in Lisbon. I intend to pursue a carrer in 3D modeling, preferably connected to games.”

 

Ricardo Farracho - “Hello. I’m Ricardo Farracho. I am study computer Engineering in IST. I like to spend my time playing and wirting code. I want to work on game-dev or programming.”

 

References

 

The game has as references the saga of games of the 80s, Rouguelikes. Where has a hero to pass several levels, kill the boss and capture an artifact. Before the boss dies, he casts a course on the dungeons, which self-destruct after 10 seconds.

 

Concept

 

Temporal Rising will be a 3D game with a fixed camera. The action of the game begins at the very moment when the hero kill the boss, who before dying casts a curse on the dungeons, which collapse and are destroyed within 10 seconds.

Fortunately, the artifact, which has been given the name Amulet of Yendor (a tribute to a Rouguelike Classic), allows the user to reserve time. The only one that is unaffected by the amulet’s effect is the user (hero), as long as all enemies and all changes in the environment regress in time.

March 30th 2018

In these last two weeks, I have made enemies, a goblin, an ogre, a spider, a skeleton and a wizard, charecters that we can typically find in dungeons.

I also made some assets for the environment decoration, which will be the art of the scenery, the weapons and shields that the characters will have for hero and opponents.

Rafa
Aranha

Aranha

00:09
Esqueleto

Esqueleto

00:09
Mago

Mago

00:09
Goblin

Goblin

00:09

April 15th 2018

Since the last post. I've been doing some assets as the ones following bellow:

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The scrolls serve to give magical powers to the hero. While the potions will give life (red potion), speed (blue potion) and teleportation (green potion, still in tests). As for the scrolls, the powers it contains are still uncertain.

I also started putting the rigging in the characters and making them influences. Animating the boy of the main character only.

 

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My goal for the next post will be already to have the animations done and maybe have the first version of the scenario set up.

April 30th 2018

In the last two weeks, I finished the animations of the main characters, that I lacked the floor back, to the left, to the right and the idle. For the female character, the animations are the same as the male ones. In relation to the enemies, I also left the movements of the characters made. Below are some examples.

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I also drew the titles for the scenario (you can see it in the image below). Probably over the next time I'll make some minor changes.

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I finally modeled the Amulet of Yendor. That was the first thing to get draws in 2D for the logo (can be seen in the first post). I too made him an altar.

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In the next two and last two weeks before the MOJO. I still have some Assets to do and ones to change. Such as torches. That we came to the conclusion that it might not be the best place to meet in a dungeon. Will be changed to candles on pedestals. Lastly, I have to do the initial DB, which will be a shared work with the discipline of BD II (my optional subjects).

May 15th 2018

The last few weeks before MOJO were busy enough. Just do everything you had planned to present for the prototype we showed. Here below I show you the poster that was presented. Speaking about the main character, she wanted to give an effect back in time by dragging two fallen enemies and some stones, symbolizing the collapse of the dungeons.

The BD was a partnership with another discipline of the course, which takes advantage of the existing history to produce the final work. The narrative has a moment of interaction of the player, in which he chooses if he wants to play with the hero boy or girl. After this choice the narrative takes different ways.

 

Here is the initial part of DB:

If you choose to play with the boy:

If you choose to play with the girl:

Here I also present an extra. They are the two main characters of the game printed in 3D. The printer is a personal project. Ever since I learned of the existence of this new technology that I began to be interested. And a few months ago I decided to build a homemade 3D printer. And these two models were my first big successful printers.

If you have read everything here, thank you. I also want to thank my team, João Santos, Ricardo Farracho and a special to Marcos Pires, who tried to interconnect the graphic part produced.

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See you the next time.

May 30th 2018

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© 2018 Created by Guilherme Filipe and Rita Ribeiro

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